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Patch 16.2.1
Create a numbers advantage by catching a priority target (ADC/Mid) with from Fog of War before an objective spawns. Use the resulting 5v4 to take towers or Baron.
Zoe is a long-range pick specialist and burst mage who thrives on Fog of War. You're looking to catch enemies out from screens away, blow them up, and use their own summoner spells against them to snowball the map.
Every time you cast a spell, your next auto is empowered. In early lane, this is 40% of your damage. Never just throw , always follow up with an auto. It helps with last hitting under tower too.
This is your bread and butter. The further it travels, the harder it hits. Cast it backwards first, then recast it toward the enemy. You can use or Flash while it's mid-air to extend the flight distance and damage.
This makes you the RNG queen. Prioritize killing minions with balloons. Using a spell gives you movement speed and three homing missiles. In all-ins, spamming your own summoners just for the procs is often worth it.
The 'Trouble Bubble'. If it travels through a wall, the range extends significantly. It makes enemies 'Drowsy' before sleeping. The first hit on a sleeping target deals double damage—always let your be that hit.
A 1-second portal. You cannot stay at the destination; you will always return. Use it to peek over walls for angles, extend the range of , or dodge specific skillshots. Careful: enemies will timing their CC on your return point's 'shadow'.åˆ¶é€ å†…å®¹
Stay behind walls and out of vision. Do not front-line. Your goal is to fish for on carries. If you hit a tank, don't waste your unless they are low; wait for a better angle. Use drops to reposition and stay slippery.
If your ADC is being dove by a single threat, use to peel for them instead of looking for the enemy backline.
The basic trading pattern. Use the first Q to build distance, then redirect it. Use the passive auto while the Q is traveling to maximize efficiency.
Hit them with the bubble first. While they are falling asleep, throw Q away, then Portal Jump forward to gain max distance before redirecting the Q into their face.
When an assassin jumps on you, drop E directly on yourself. As they fall asleep, you have time to set up a point-blank max damage Q while walking away.
If you have multiple spells on the ground, picking them up resets the movement speed and missiles. You can outrun almost anyone by chaining these.
| Spike | Why |
|---|---|
| Level 2 | Having and means any bubble hit is a guaranteed 50% HP chunk or a kill with Ignite. |
| Level 3 | is unlocked. You can now pick up balloons. A lucky Redemption or Ignite drop here wins the lane instantly. |
| Level 6 | allows you to land bubbles from impossible angles and extends range for lethal damage. |
| Level 9 | is maxed out. Your waveclear becomes one-shotting the backline minions, allowing you to roam. |