Loading...
Loading...
Loading guide...
Patch 16.2.1
Facilitate your strongest carry by using to keep them safe and to negate the enemy's biggest damage cooldowns. Land AOE stuns with in choke points during objectives.
Backline enabler and disruptor who controls the tempo of battle with massive slows and game-altering revives.
Stores XP over time. Right-click an ally to grant them a level when the bar is full. You gain the same amount. Prioritize your Jungler or Solo Laners to help them hit level 6 firstβit can swing the entire early game.
Your only damage and CC. It's a delayed projectile. If you land two on the same target, the first one detonates immediately for an AOE stun. Don't just throw it; wait for the enemy to be CC'd or slowed.
Reduces the remaining cooldowns of and by 10 seconds. This is what allows for the double-bomb stun. Never use this if your basic abilities are already off cooldown.
A targeted speed buff for allies or a slow for enemies. At max rank, it's a 99% modifier. It has no cast time, meaning you can use it while running away without stopping.
Places a 5-second buff on an ally. If they take lethal damage, they are put into stasis and then revived with health. Timing is critical; too early and they won't die, too late and they're already gone.
Stay in the backline. Use to peel for your ADC or speed up your frontline. Drop stuns to disrupt the enemy's flow. Hold for the high-value target the enemy is focusing.
If the enemy has a single fed assassin (like Zed or Rengar), your only job is to stay alive and press on whoever they jump on. Everything else is secondary.
The bread and butter. You must cast the second bomb before the first one explodes to trigger the AOE stun. Practice the rhythm so it's fluid.
Use the 99% slow from to make it impossible for the enemy to dodge the subsequent bombs. This is your primary way to start a fight.
Useful for speeding up two separate allies during a chase or slowing down two divers. Mid-to-late game, your CDR allows you to keep one target slowed indefinitely with this.
Put a bomb on a diving ally (like Jax or Lee Sin). Speed them up with . When they land on the enemy, throw your second bomb to trigger the stun on top of them.
| Spike | Why |
|---|---|
| Level 2 | You unlock the + stun combo, providing immediate kill pressure or disengage. |
| Level 6 | is unlocked. You now effectively have a 3v2 in bot lane because the enemy has to kill one of you twice. |
| Level 11 | Rank 2 and high CDR usually mean your ultimate is available for every single mid-game skirmish. |
| Level 13 | You have maxed both and . The 99% slow makes you one of the best pick-champions in the game. |