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Patch 16.2.1
Long-range artillery mage that prioritizes waveclear and rapid tower destruction. He wants to poke you from two screens away and execute your turrets with .
| Ability | What You'll See | What It Means For You |
|---|---|---|
| His hands glow with fire | Next auto deals bonus magic damage. Cooldown resets faster as he casts spells. Do not trade autos when his hands are glowing. | |
| A bomb that bounces up to three times | His main poke. It explodes on contact with any unit. Stand away from your minions so you don't get hit by the splash damage. | |
| A satchel charge on the ground | His only escape and CC. It knocks him and enemies away. It also executes towers below 25-35% HP (look for the 'Z' icon on the turret). | |
| A circular field of small mines | Massive zone control that slows and damages. It lasts for 10 seconds. Do not walk through these or you will be an easy target for . | |
| A massive red target indicator | Large AoE nuke. The center deals 50% more damage than the edges. If you can't walk out of the circle, at least move to the outer ring. |