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Patch 16.3.1
A high-mobility AD assassin jungler who relies on shadows to expand his reach and burst. He clears efficiently with AOE but is extremely dependent on landing skillshots and managing energy. He excels at flanking and deleting squishy carries with .
| Ability | What You'll See | What It Means For You |
|---|---|---|
| Zed's hands glow purple when attacking low HP targets | deals bonus magic damage to targets below 50% HP. This makes him very good at finishing kills and securing objectives once they are low. | |
| A spinning shuriken projectile | His primary damage tool. Both Zed and his shadows from or throw these. Getting hit by multiple shurikens is what causes his massive burst. | |
| A stationary shadow clone on the battlefield | Zed's main mobility and utility tool. He can swap places with it. The passive on restores energy if he and the shadow hit the same target with an ability. | |
| A circular red/black slash around Zed or his shadows | deals AOE damage. Crucially, if a shadow's slash hits you, you are slowed, making it much easier for him to land his . | |
| Zed disappears and three shadows converge on a target | He becomes untargetable and marks you. After 3 seconds, the mark detonates for a portion of the damage dealt during the duration. He always reappears behind the target. |