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Patch 16.2.1
Long-range engage tank. Zac specializes in ganking from unpredictable angles using , sustaining through long fights by picking up blobs from , and disrupting the entire enemy team with multiple knockups from .
| Ability | What You'll See | What It Means For You |
|---|---|---|
| Small green blobs on the ground and 4 mini-Zacs upon his 'death' | He heals by picking up blobs. If you 'kill' him, you must destroy the 4 bloblets within 8 seconds or he revives. has a massive 5-minute cooldown. | |
| A long-range slap that tethers to a target | If he hits you with and then autos anything else (minion, ward, or ally), he pulls both targets together for a stun. Stay away from your own minions when tethered. | |
| A small circular body explosion | Spammable Max HP% magic damage. This is his primary clearing and consistent DPS tool. Each blob he picks up reduces the cooldown of . | |
| A charging indicator followed by a long-range leap | His main gap closer. The longer he charges, the further he goes. Getting hit results in a knockup. You can see the landing indicator slightly before he hits. | |
| Zac bouncing around 4 times like a trampoline | Provides 4 instances of AoE damage and slows. The first bounce that hits an enemy knocks them up. He is immune to CC that would stop his movement during . |