Loading...
Loading...
Loading guide...
Patch 16.2.1
Reach 3+ items (Crit-focused) and use during objective contests. Position so splashes off the enemy frontline into their carries.
Scaling hyper-carry who cycles between a safe kiting phase and an aggressive Transcendent form to shred clustered enemies.
Your Critical Strikes deal bonus magic damage. This means you don't need Armor Pen as early as other ADCs. Prioritize 100% crit chance to ensure every auto triggers this magic damage boost.
This is your primary steroid. It grants Attack Speed and on-hit damage, but the 'spread' mechanic is the star. In lane, hit the melee minions to splash damage onto the enemy ADC. In teamfights, hit the closest target to melt the backline behind them.
Base form is a slow for kiting. Transcendent form (during ) turns into a laser. Use the laser to slow fleeing enemies from long range or to check bushes safely.
Base form gives Move Speed and Ghosting—perfect for dodging skillshots or rotating. During , it becomes a dash. Save this dash for dodging key CC abilities like Malphite ult or Leona E.
Your transformation. It upgrades your kit and is your 'fight' button. Do not start a fight without this unless you are significantly ahead. The mobility and utility upgrade is what keeps you alive.
Stay in the backline. Use to hit the most accessible target while the spread damage hits others. Use to unlock your dash for repositioning as the fight evolves.
If the enemy has a hyper-carry like Jinx or Twitch, you can use and to dive them if your team provides a secondary engage.
Slow them with the bead so you can safely move into range to proc empowered autos.
Transform, dash into optimal range to maximize splash, and use the laser to prevent them from kiting away.
Use the Transcendent laser to slow a priority target from distance, then use the dash to close the gap.
Drop the slow bead, use the move speed and ghosting to path through minions, and only commit if they use a gap closer.
| Spike | Why |
|---|---|
| Level 2 | Having both and allows you to win short trades if the enemy overextends. |
| Level 6 | Unlocks , giving you the dash on and the laser on for much higher kill pressure. |
| Level 11 | Reduced cooldown on means you can take more frequent skirmishes. |
| Level 16 | Max rank provides massive uptime, making you nearly impossible to catch in late-game fights. |