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Patch 16.2.1
Yasuo is a high-mobility melee carry who uses your minion wave to gap-close. He relies on landing a knockup with to trigger his high-damage . He has a passive shield and a projectile-blocking wall, making him a nightmare for traditional mages.
| Ability | What You'll See | What It Means For You |
|---|---|---|
| White bar below health and a physical shield that pops on damage | The shield from recharges as he moves. Always poke it with a single auto-attack or low-cost spell before committing to a real trade. | |
| A forward stab that turns into a swirling wind aura at 2 stacks | Hitting two s lets him fire a tornado knockup. If he hits the tornado, he can follow up with . If he casts during , it hits in a circle around him. | |
| A shimmering blue wall of wind | blocks every single projectile in the game for 4 seconds. It has a massive 24-second cooldown at rank 1. If he wastes it, you have a massive window to kill him. | |
| A quick dash through an enemy or minion | Yasuo's mobility depends on targets. He cannot dash through the same target twice for a few seconds. Stay away from your minions so he can't use to dash onto you and back out. | |
| Blinks to a knocked-up target and suspends them in mid-air | can only be used on Airborne targets. It resets his shield and gives him 50% bonus armor penetration for 15 seconds. Do not fight him right after he lands this. |