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Patch 16.2.1
Xerath is the ultimate artillery mage. He wants to sit two screens away and poke you down with and until you are low enough to be finished by his long-range . He is extremely squishy and immobile, relying entirely on hitting a skillshot stun to survive any dive.
| Ability | What You'll See | What It Means For You |
|---|---|---|
| His hands glow with blue arcane energy | His next auto-attack restores mana via . He gets double mana if he hits a champion, so expect him to walk up periodically. | |
| He charges a beam that extends in length | Long-range line nuke. He is slowed while charging . He cannot auto-attack or use other spells during the charge. | |
| A circular blast from the sky | Deals massive damage and slows. The center of hits significantly harder and applies a much stronger slow. | |
| A flying orb of energy | A skillshot stun. The stun duration of increases based on distance traveled (0.75s to 2.25s). | |
| He roots himself and grows larger | He gains multiple long-range artillery shots with . He cannot move while firing and is completely vulnerable to flankers. |