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Patch 16.2.1
Identify the enemy's primary carry and wait for them to misposition. Use to flank, then and to lock them down. If you can knock up 3+ people including their carry, the fight is won.
Wukong is a high-disruption diver who excels at flanking and chaos. In the jungle, you look for creative gank paths using stealth and aim to be the primary engager in mid-game teamfights.
Stone Skin gives you free armor and health regen that stacks while fighting. In the jungle, this keeps you healthy. In fights, it means you get harder to kill the longer the brawl lasts. Only works against physical damage and monsters.
Crushing Blow is an auto-attack reset that grants extra range and shreds armor. Always use this after an auto-attack. The armor shred is flatβhit the target with before you or your team commit big damage.
Warrior Trickster is your most versatile tool. It's a short dash plus invisibility. Your clone mimics your , , and . Use it to reposition or to double your ultimate's knockup area.
Nimbus Strike is your primary gap closer. It gives you an attack speed buff upon landing. In the jungle, use this to jump between camps. In ganks, save it until the enemy uses their dash if possible.
Cyclone is your win condition. It can be cast twice. Each cast knocks up enemies hit. Your clone also spins, allowing you to cover a massive portion of the screen with CC. You gain move speed while spinning.
Your job is to find a flank and use to disrupt as many people as possible. Focus on the ADC or Mid. Once your first ends, use the second cast to peel for your own carry or chase down survivors.
If your own carry is extremely fed and the enemy has a singular dive threat (like Zed or Talon), use purely to peel and keep your carry alive.
The basic trading pattern. Use to close the gap, then immediately auto and reset with for maximum burst.
Use to close distance unseen, then dash in. The armor shred from makes your deal significantly more damage.
The most effective way to disrupt. By using before , your clone also knocks up enemies, effectively doubling the radius of your CC.
Standing still mimics the animation. Many players will stop attacking you, thinking you used stealth. Then, you actually use to escape or reposition.
| Spike | Why |
|---|---|
| Level 3 | You have access to your full kit, allowing for healthy clears and effective ganks with and . |
| Level 6 | transforms you into one of the best teamfighters in the game. Your gank kill pressure doubles. |
| Level 11 | Second point in increases the damage significantly and lowers the cooldown for mid-game skirmishing. |
| Level 16 | Max rank provides huge AOE damage and can single-handedly win late-game teamfights. |