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Patch 16.2.1
A scaling battlemage that uses health as a resource. He sustains through , stays safe with , and deals massive AOE damage in late-game teamfights. He's very weak early but becomes an unkillable nuke if the game goes long.
| Ability | What You'll See | What It Means For You |
|---|---|---|
| His HP and AP bars increase together in the stat window. | converts bonus HP to AP and AP to bonus HP. He gets naturally tanky just by building damage items. | |
| A blood siphon. Watch the resource bar under his health. | When the bar is red, deals double damage and heals for a massive amount. Back off immediately when it's full; it only lasts 2.5 seconds. | |
| He turns into a pool of blood for 2 seconds. | makes him untargetable and slows enemies on top of him. It has a massive 28-second cooldown early. Bait this out before committing your ultimates. | |
| He glows and charges a blood reservoir that explodes. | deals AOE damage upon release. It slows him while charging and can be blocked by minions. Stand behind your wave to avoid the hit. | |
| A large red circular plague on the ground. | Enemies hit by take 10% increased damage from all sources. After 4 seconds, it deals magic damage and heals him for every champion hit. |