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Patch 16.2.1
Identify the squishiest or most out-of-position enemy and focus them down with your team. Once you get the first reset, use the enemy's utility to reach the next target and chain-execute with . You win by turning a 5v5 into a series of 1v1s.
A skirmishing assassin who thrives on chaos. You play like a scavenger, waiting for a single target to drop so you can chain-possess your way through the entire enemy team.
Kill an enemy to take their body. You heal for a % of their HP and gain their basic abilities and items. Your becomes free to cast immediately. Use this to chain kills; get a pick, use their CC/mobility, then to the next target.
Passive deals % current health damage on every auto. If you hit an enemy with an ability, your next auto strikes twice and heals you. Active is a fast thrust. Always weave an auto-attack after every , , and to double-tap your damage and healing.
Charge up to dash and stun the first enemy hit. Charging longer increases stun duration, not dash distance. Hide the charge-up inside to surprise enemies. You can use this for tiny wall hops, but it is primarily your setup tool.
Spreads mist along terrain. You gain camouflage, attack speed, and move speed inside. Use this to path through the jungle unseen or to zone enemies. If you aren't near a wall, it just creates a small, less effective circle.
A blink that executes the lowest health enemy in the circle and knocks back others. This is your most important tool for getting your first reset. You are unstoppable during the leap—use it to dodge critical CC like hooks or ultimates.
Hover the edges of a fight using to stay camouflaged. Wait for an enemy to drop below 30% HP, then dive in with to secure the kill. Use to constantly refresh your health and abilities.
If you have a massive lead, you can act as the primary engager by using + Flash to pick off a carry before the fight starts.
The most reliable way to catch someone. The mist hides your charge, and the double-auto from maximizes damage.
Your core teamfighting pattern. Take the body, dump the enemy's basic abilities for extra damage or CC, then immediately to execute the next person.
Used to quickly finish a target that is already around 40% health. is used mid-combo to ensure they cannot escape your execute range.
Extends your stun range significantly. Essential for catching priority carries who think they are safe outside your dash range.
| Spike | Why |
|---|---|
| Level 3 | You have your full basic kit, allowing for healthy jungle clears and effective gank setups. |
| Level 6 | is your most important ability. It gives you the execution power needed to trigger resets. |
| Level 9 | is fully maxed, maximizing your sustained damage and clear speed. |
| Level 11 | Rank 2 provides a significant boost to execute damage, making resets much easier to find. |
| Level 16 | Max rank has a very low cooldown, allowing you to chase down survivors after a won fight. |