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Patch 16.2.1
Identify the enemy's primary carry and remove them from every fight using . Force 4v5 scenarios by catching enemies rotating through the jungle with .
High-tempo diver who excels at isolating high-priority targets and shredding frontlines. You're the 'delete' button for the enemy ADC.
Provides a shield when you hit an enemy with an active ability. Its cooldown is reduced by 3 seconds every time you proc . In fights, keep hitting things to stay shielded.
Your main engage. Charging it increases distance and damage. It applies a stack of and triggers . Use it to jump walls or interrupt enemy channels.
Every 3rd hit on a target deals % max HP damage, shreds their armor by 20%, and grants you attack speed. This is your primary source of damage against tanks.
An auto-attack reset that deals damage in a cone behind the target. Always use it immediately after an auto to maximize DPS and stack instantly.
You become Unstoppable and chase down a target, knocking them up. Use this to bypass the frontline and reach the backline or to lock down a slippery assassin.
Your job is to wait for the fight to start, then use or to dive the enemy ADC or Mid. Once the carry is dead, use to help your team shred the remaining tanks.
If your own carry is very fed and the enemy has a master assassin like Zed, hold your to peel for your carry instead of diving.
The fastest way to proc and . Essential for jungle clearing and quick burst during ganks.
Your standard assassination combo. Using right after the first ensures the target is CC-locked while your cooldowns tick down.
Allows you to extend the range of or redirect it to hit a target hiding behind a frontline or minions.
Use to get on top of an enemy, then immediately charge a short to knock them back into your teammates.
| Spike | Why |
|---|---|
| Level 3 | Access to all basic abilities allows you to proc and for healthy clearing and strong ganks. |
| Level 6 | provides a guaranteed kill setup and makes your ganks nearly impossible to escape. |
| Level 11 | Second point in significantly reduces its cooldown, allowing you to force picks more frequently in the mid-game. |
| Level 13 | Usually when both and are maxed, giving you maximum mobility and burst frequency. |