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Patch 16.2.1
Find a flank with , wait for the enemy to use their primary engage and CC, then use to delete their backline from long range.
Sneaky marksman that functions like an assassin by using stealth to find perfect positioning for high-range AOE teamfight impact.
Applies stacks of true damage over time. This is your primary source of consistent damage and determines the power of . Always check the stack count above the enemy's head.
Provides Camouflage and move speed. The key is the Attack Speed buff upon exiting. Use this to scout or flank, and remember it resets whenever an enemy with dies.
Throw this to slow enemies and quickly apply stacks. Use it in the path of where the enemy wants to go, not where they are currently standing.
Your main burst. It deals damage based on how many stacks of are on the target. Never use this until you have 6 stacks or the target is about to leave your range.
Increases range and AD, and makes your autos pierce. Positioning is everything; try to line up multiple enemies to maximize the piercing bolts damage.
Stay in stealth until the fight has fully started. Identify a line where will hit multiple targets, then open fire. Focus on high-priority squishies first.
If the enemy has strong assassins like Zed or Talon, stay near your support and use range to hit the frontline safely instead of flanking.
Quickly apply 3-4 stacks and detonate for a short burst trade when the enemy walks up for CS.
Approach from behind while in , open with for max range, throw to slow their escape, and finish with .
Use Flash while is active to align your piercing bolts with more enemies or to avoid a critical skillshot without stopping your DPS.
Immediately use the reset after a kill to go back into stealth and find the next target or move to safety.
| Spike | Why |
|---|---|
| Level 1 | true damage and burst can catch enemies off guard for an early health lead. |
| Level 2 | Access to makes it much easier to stack and land a full damage . |
| Level 6 | provides massive range and AD, turning you into a legitimate threat from safety. |
| Level 11 | Rank 2 and maxed significantly increases your mid-game assassination potential. |
| Level 16 | Rank 3 allows you to melt entire teams in seconds from extreme distance. |