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Patch 16.2.1
Win lane through superior sustain and 1v1 pressure. Once ahead, stay in the side lanes and take towers. Force the enemy team to send their tank to stop you, then use to kill them or force them home, then take the Nexus.
You are a premier 1v1 duelist and tower-destroyer. Your goal is to stat-check the enemy top laner using , force them out of lane, and then use to take every plate before 14 minutes. In mid-to-late game, you live in the side lanes, forcing the enemy to send multiple people to stop your split push.
is your hidden power. You heal whenever something dies near you. If you're low in lane, don't leaveβjust stay near the minions as they die to top your health back up. This makes you almost impossible to poke out.
is an auto-attack reset. Use it immediately after a basic attack. It steals AD, meaning you get stronger while the enemy gets weaker. Always lead with this in trades to win the math game.
is your 'fight me' zone. It gives movement speed, attack speed, and boosts all healing (including and ). If the enemy walks off the ice, stop chasing unless they're one-shot.
is more than a slow. Use it to displace enemies mid-dash (like stopping a Shen dash) or to pin someone against a wall. The center of the pillar is impassable, so aim it slightly behind enemies to knock them toward you.
is your ultimate 'No' button for tanks. It steals health and resists. Wait for a tank to use their defensive buffs (like Aftershock) before using to steal even more stats.
In teamfights, find the tankiest person on the enemy team and use on them. This makes you a super-tank and makes them squishy enough for your ADC to kill. Use to peel for your carries or to catch an out-of-position mage.
If the enemy has a Fed assassin diving your backline, hold and specifically to slow them and reduce their AD to protect your carry.
Your bread and butter. The reset maximizes DPS and the AD steal ensures their retaliation deal significantly less damage to you.
Drop for the speed boost, use to prevent their escape, and pop early in the fight to ensure you have the stolen stats for the entire duration of the duel.
If an enemy is walking near a wall, aim to wedge them between the pillar and the wall. This can often trap them completely for 1-2 seconds.
If you are low and need to survive a burst, always drop before using . The healing from is amplified by the passive bonus on your .
| Spike | Why |
|---|---|
| Level 1 | makes you one of the strongest level 1 champions in Top lane. You can win almost any direct 1v1. |
| Level 3 | With access to and , you can finally stick to targets and force them to take long trades they will lose. |
| Level 6 | allows you to dive towers or win 1v2 scenarios when getting ganked by the enemy jungler. |
| Level 9 | Maxed out provides massive AD theft and very high uptime on your damage buff. |