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Patch 16.2.1
Thresh is a premier playmaker who excels at picking off targets and peeling for his carry. He uses to initiate fights, to save allies or pull his jungler into lane, and to disrupt enemy movement. He scales his armor and damage throughout the game via .
| Ability | What You'll See | What It Means For You |
|---|---|---|
| Green souls dropping from dead minions and monsters | He collects these to gain permanent Armor and AP. Because he doesn't gain armor per level, he is actually very squishy early game if he hasn't collected many souls. | |
| A long-range wind-up hook animation | Stuns and pulls the target toward him. If he clicks it again, he leaps to the target. It has a long wind-up, so watch for the animation and hide behind minions to block it. | |
| A lantern thrown on the ground that provides a small shield | The ultimate 'get out of jail free' card. Allies can click it to dash to Thresh. You can block this by standing directly on the lantern or placing a ward on top of it so they can't click it. | |
| A sweeping motion with his chain in a line | Knocks enemies in the direction of the swing. He can pull you in or push you away. It also has a passive that makes his first auto-attack hit like a truck if he hasn't attacked recently. | |
| A pentagon of spectral walls | Walking into a wall breaks it, dealing high damage and slowing you by 99% for 2 seconds. If you're trapped inside, try to stay in the center until the walls expire unless you have a blink/teleport. |