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Patch 16.3.1
Win lane by denying the enemy top laner farm and XP. Transition into a split-push threat that cannot be caught because the surrounding jungle is filled with . Force the enemy to send multiple people to deal with you while your team takes objectives.
Ranged lane bully and vision control specialist. You win by making the enemy top laner's life miserable through poke and then turning the jungle into a minefield.
Stay still for 1.5s to go invisible. In brush, you can move around while invisible. Use the Attack Speed buff from when exiting stealth to win early level 1 trades or cheese the enemy at their buff.
Your primary defensive tool. Do not waste for poke if the enemy has an engage tool ready. Save it to blind them when they jump on you to negate their main damage window.
Passive movement speed that is lost when hit. Activate to double the bonus and prevent it from being removed by damage. Use this to kite back or chase down a fleeing target after they hit a shroom.
The reason you are a lane bully. Every auto-attack applies a DoT. Max first to maximize your poke damage. It makes last hitting easier and forces the enemy to buy sustain.
Your signature tool. Place in high-traffic chokepoints, lane brushes, and river entrances. You can bounce a mushroom off another to increase the throw range, which is great for checking brushes or aiding teamfights from a distance.
In teamfights, stay in the backline. Use on the enemy ADC or Master Yi/Jax to negate their damage. Toss into the middle of the enemy formation to disrupt their movement and apply Liandry's burns.
If you are very far ahead, you can use to sit in a side lane and assassinate the enemy squishies as they rotate to catch waves.
The fastest way to proc Press the Attack or Electrocute. Lead with an auto, cancel the animation with , and follow up with one more auto as they are blinded.
Sit in a lane brush or near a low-HP minion. When they walk up, reveal yourself to gain the AS buff from , then unload your rotation. Use to stay in range as they try to flee.
When jumped on, use to create distance, drop directly where the enemy is walking, and use to stop their auto-attack damage while the poison ticks.
Throw one down, then throw a second one onto it. The second shroom will bounce forward. Use this to safely plant vision or slow enemies from outside their engage range.
| Spike | Why |
|---|---|
| Level 1 | With , your auto-attacks deal significantly more damage than almost any other top laner, allowing you to zone immediately. |
| Level 3 | You have access to for safety and for kiting, making it much harder for the enemy to punish your poke. |
| Level 6 | unlocks. You can now protect yourself from ganks and clear waves much faster. |
| Level 11 | Increased shroom recharge rate and damage. This is when you can realistically start taking over the enemy jungle with vision. |
| Level 16 | Massive cast range on allows you to throw mushrooms into the middle of teamfights or onto the enemy backline easily. |