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Patch 16.2.1
Taric is a warden-enchanter hybrid who excels at counter-engaging. He uses to reset his cooldowns through basic attacks, allowing him to spam heals with and stuns with . His ultimate, , provides team-wide invulnerability after a 2.5s delay.
| Ability | What You'll See | What It Means For You |
|---|---|---|
| Taric's hammers glow after he casts a spell | His next two autos are extremely fast, deal bonus magic damage, and reduce the cooldowns of his other abilities. Never try to out-brawl him in melee range. | |
| A green burst of light around Taric and his linked ally | Heals nearby allies based on charges (up to 4). He generates these charges passively or instantly by landing attacks. Anti-heal is a must. | |
| A shield and a crystalline link between Taric and an ally | Passively grants armor to the ally. More importantly, all of Taric's spells—including the stun—fire from the linked ally simultaneously. | |
| A rectangular beam of light that charges for 1 second | His only hard CC. It stuns for 1.5s. If he misses this, he has no way to peel or lock you down for at least 13 seconds (minus resets). | |
| A circle of starlight falls from the sky over 2.5 seconds | After the delay, all allies in the area become invulnerable for 2.5s. You must either burst someone before it lands or disengage immediately when you see the cast start. |