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Patch 16.2.1
AD Assassin jungler that ignores map geometry. He uses to create illegal gank paths and relies on landing three ability hits to proc his massive bleed. He wants to snowball early and end before you build armor.
| Ability | What You'll See | What It Means For You |
|---|---|---|
| Three red mark segments around your character | If he hits you with 3 spells, his next auto-attack causes a massive bleed. Do not let him land the auto if you see 3 stacks. | |
| A short dash or a blue-ish melee stab | In melee range, this CRITS. If he's further away, it's just a gap closer. Keep your distance so he doesn't get the melee crit damage. | |
| A fan of daggers that go out and return | The return trip deals more damage and slows. Most importantly, it's 2 stacks of . Sidestep the return blades at all costs. | |
| Parkour vault over walls | Low cooldown mobility. However, the specific wall he jumps gets a red outline and goes on a massive 160-60s cooldown. He can't use the same wall twice in a fight. | |
| A ring of blades while he turns invisible | Gives him movement speed and stealth. The blades deal damage twice (out and in). He usually uses this to reach your backline or escape a collapse. |