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Patch 16.2.1
Survive the initial burst of a teamfight. By staying at the maximum range of your and consistently landing for Rejuvenation, you can out-heal the enemy's total damage output. Keep your carry alive and use to stop the enemy's most dangerous channel or dive.
Soraka is a backline combat medic who wins by out-sustaining the enemy. You aren't just a heal bot; you are a lane bully that uses to keep your health high while wearing down opponents. Your goal is to stay alive at all costs because as long as you breathe, your team doesn't die.
gives you massive movement speed when running toward allies below 40% health. Use this to reach skirmishes faster or to dodge skillshots by pathing toward a dying teammate. It essentially turns you into an ambulance.
This is your most important tool. Hit to get the Rejuvenation buff, which heals you over time. Crucially, if you have Rejuvenation, casting costs significantly less health. Always try to land before using .
Your primary heal. Do not spam this if you are low on health unless it's to save a carry. Because takes a percentage of your max health, you must land to stay healthy. Positioning is key; the range is short.
The only instant silence in the game. Use to stop Kat R, Samira R, or Fiddlesticks R instantly. The root only happens at the end of the duration, so use it on top of CC'd enemies to guarantee the snare.
A global heal that can turn any fight on the map. Watch the health bars of your teammates above the minimap. is best used when your allies are low to bait the enemy into overextending for a kill they won't get.
Stay behind your frontline. Your priority is keeping the highest damage dealer alive with . Use reactively to cancel enemy spells rather than proactively for damage. Use to reposition quickly between allies who need help.
If the enemy has a hyper-carry like Master Yi or Katarina, your job is to hold specifically to cancel their engagement, even if it means holding the spell for the entire fight.
The slow from makes it easy to land a follow-up auto. This procs mana-regen items and keeps your health topped off through Rejuvenation.
Wait for the Rejuvenation buff to appear on your bar after hitting before pressing . This reduces the health cost of your heal significantly.
If an assassin jumps on you, drop directly on your feet to silence them, then to slow them. They must either leave the zone or get rooted.
When an ally stuns an enemy, place underneath the target. This guarantees the silence and makes the root almost certain to land as the stun wears off.
| Spike | Why |
|---|---|
| Level 1 | poke and self-sustain are oppressive for most melee supports to deal with early. |
| Level 3 | You have access to for saves and for disruption, making you a full utility threat. |
| Level 6 | lets you influence other lanes without leaving your ADC, providing a massive swing in cross-map skirmishes. |
| Level 11 | With rank 2 and higher ability haste, your global presence and sustain become much harder for the enemy to burst through. |
| Level 16 | Max rank and low cooldown make your team effectively immortal in front-to-back teamfights. |