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Patch 16.2.1
Tanky disruptor with massive displacement. He ignores terrain to gank, pins targets against walls, and can kidnap multiple players at once with his ultimate. His damage scales with his health and burns you for % max HP.
| Ability | What You'll See | What It Means For You |
|---|---|---|
| Three purple stacks on your character model | Max stacks of trigger Quaking, dealing max Health magic damage. Avoid long, drawn-out brawls where he can stack this up. | |
| Ripping a giant boulder out of the ground | Empowers his next 3 attacks. He can throw it as a slow/damage projectile. If he misses the throw, his DPS drops significantly; punish him during the window before he can grab another. | |
| A purple circular shockwave and a shield | Deals AOE damage and slows. is his primary tool for sticking to you. Bait the shield out before using your burst. | |
| Charging forward, ignoring walls like a train | If he hits a wall while carrying you, you're stunned. has a 24-18s cooldown early on. If he misses this, he has no reliable way to lock you down. | |
| Tails lashing forward in a cone | Suppresses and drags up to 3 enemies. Unlike his old ult, is now a skillshot with a windup. You can Flash the animation if your reaction time is sharp. |