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Patch 16.2.1
Seraphine is a poke-heavy utility mage who excels at teamfighting. She uses to double-cast spells and relies on to turn the tide of group encounters. She is squishy but provides massive team-wide shields and healing via .
| Ability | What You'll See | What It Means For You |
|---|---|---|
| A bar with three segments under her HP | Every third spell casts twice. Watch for a glowing purple bar; it means her next will root you or her will heal. | |
| A circular soundwave projectile | Main poke tool. It deals more damage based on your missing health. Do not stay in lane with low HP or you will get executed. | |
| A large green/blue circle aura | Shields and speeds up her team. If she is already shielded, it heals everyone inside. It has a massive cooldown (28-22s), so punish her when it is gone. | |
| A horizontal wave traveling in a line | Slows you. If you are already slowed, it roots. If rooted, it stuns. A double-cast version will root you instantly. | |
| A giant pink stage wave | A charm that resets its range every time it hits an ally or enemy. It can travel across half the map if everyone is lined up. |