Loading...
Loading...
Loading guide...
Patch 16.2.1
Identify your strongest melee teammate and play around them to stack instantly. Use to start 5v4 fights by catching an enemy carry out of position before objectives.
Aggressive vanguard and crowd-control specialist. You excel at setting up kills for melee teammates and locking down high-priority targets while using your passive to soak up initial burst.
Provides Frost Armor when out of combat, giving you massive resists and slow immunity. The first hit you take lingers for a short duration before the shield breaks. Stunning targets with or allows you to 'Shatter' them with an auto or ability for huge magic damage.
A forward dash that knocks up enemies. It stops at the first champion hit. Use this to gap-close, interrupt channels, or escape over walls.
A two-part swing. The first hit deals light damage and slows, the second hit deals much more damage, slows significantly, and applies Frost stacks. You can move and even use during the animation to reposition the hits.
Passive: Melee allies' basic attacks apply Frost stacks to champions. Active: Once a target has 4 stacks, you can stun them. Stunned targets cannot receive more stacks for a few seconds.
Throws a bola that stuns the first champion hit. If it travels a distance, it deals more damage and creates a massive slow zone that triggers after a delay. This is your primary tool for starting fights or catching rotating enemies.
Your job is to start the fight with or . Once inside, focus on applying and to the highest threat. Use your body to block skillshots while is active.
If the enemy has an assassin that is Fed, stay next to your ADC and use and purely as peel rather than for initiation.
Dash in with for the knockup, use to get two stacks, auto once for the 4th stack, then stun with and finish with a Shatter auto.
Throw from distance to catch a target, use to close the gap while they are stunned, then follow up with and an auto to proc the Shatter damage.
Let your melee top or mid laner stack for you. Stun them, proc the Shatter, then use and to chain CC and get a second Shatter proc.
Buffer then Flash to extend the range or change the angle. Immediately follow with for a nearly unreactable long-range lockdown.
| Spike | Why |
|---|---|
| Level 3 | You have access to your full CC rotation (Q, W, E), making you one of the scariest gankers on the map. |
| Level 6 | unlocked. You can now engage from across the screen or chain CC a single target for over 3 seconds. |
| Level 9 | is maxed out, providing your highest burst damage and fastest jungle clear. |
| Level 11 | Rank 2 significantly reduces its cooldown, allowing you to look for picks every time the enemy team overextends. |
| Level 16 | Max rank provides massive base damage and ensures you have your ultimate for every late-game teamfight. |