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Patch 16.2.1
Identify the enemy's hard CC. Wait for those spells to be used on your teammates. Once the CC is gone, use your combo to hit S-rank, dive in with , and use to secure a reset. Use every reset to chase the next target.
High-octane dive marksman who functions like an assassin. You rely on stacking your passive through varied attacks to unlock a devastating ultimate that can wipe entire teams.
Building unique stacks (E to S) increases your movement speed. Your melee attacks deal bonus magic damage. Right-clicking an immobilized enemy procs , dashing you into range and extending knock-ups. Always wait for your support's CC before clicking.
Fires a shot if at range, or slashes if in melee. Casting during will hit all enemies in your dash path. Use this to clear waves or quickly add a stack to your combo.
Slashes twice, destroying all incoming projectiles. This is your life insurance. Use to block high-threat spells like Ashe R or Nautilus hook, not just for the two combo stacks.
Dash through an enemy (or tower), dealing damage and gaining attack speed. Takedowns refresh the cooldown. You can cast and during the dash. Use to reposition while your ultimate is active.
Only available at S-rank. Deals massive AOE damage and applies lifesteal. You are slowed during the channel. Any hard CC ends early, so track enemy cooldowns before committing.
Do not be the first one in. Stay at max range using and autos to get to B or A rank. Once the enemy is distracted, use to fly in, hit S-rank, and channel .
If you have a high-durability support like Alistar or Rell, you can follow their engage immediately using to snowball the fight before it even starts.
The standard fast way to reach S-rank. Start with an auto, cancel into Q, auto again, then dash. Use W during or after the dash to get the final two stacks for R.
By casting E+Q while the first half of is spinning, you can gain stacks incredibly fast. This is the highest skill ceiling combo for Samira.
Use this when an enemy is low. The + combo deals AOE damage, and following with a melee AA procs the bonus magic damage from .
When your support lands CC, use the dash to get in range, immediately auto-Q, then use to get the final stacks for an instant .
| Spike | Why |
|---|---|
| Level 2 | With and , you can all-in most lanes if your support lands a single CC for your follow-up. |
| Level 3 | Unlocking allows you to take aggressive trades while blocking the enemy's return fire or CC. |
| Level 6 | Your kill pressure triples. Most ADCs cannot out-damage in a straight 2v2 all-in. |
| Level 11 | Second rank in and lower cooldown on makes your mid-game teamfighting extremely potent. |
| Level 16 | Max rank provides massive lifesteal and damage, making you a primary threat in every fight. |