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Patch 16.2.1
Rumble is a manaless AP bruiser who excels at lane bullying and zone control. He manages a 'Heat' resource to empower his spells and uses to split teams in half during objectives. He's strongest in mid-range encounters where he can burn you down with continuous magic damage.
| Ability | What You'll See | What It Means For You |
|---|---|---|
| Heat bar below HP. Yellow at 50+, Red at 100. | In the Danger Zone (50+ Heat), his basic abilities get 50% bonus effects. At 100 Heat, silences him but gives massive Attack Speed and magic damage on his auto attacks. | |
| A cone of fire coming from his mech. | Main damage tool. deals magic damage over 3 seconds. He can move and use other spells while it's active. Does way more damage in the Danger Zone. | |
| A mechanical shield and a burst of speed. | Provides a 1.5s shield and movement speed. Used to gap close or absorb poke. In Danger Zone, shield size and speed are significantly increased. | |
| Launches up to two electric harpoons. | Skillshot that slows and shreds Magic Resist. has 2 charges. If he hits both, your MR is gutted, making his and lethal. | |
| A long line of rockets falling from the sky. | A massive AOE zone that slows and deals ticking magic damage. is one of the best 'wombat combo' tools in the game; standing in it for even 2 seconds is usually fatal. |