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Patch 16.2.1
Identify the primary enemy threat and use your full CC chain to lock them down. In mid-game, look for multi-man pulls during dragon or baron contests to secure game-ending wipes.
Hyper-aggressive engage tank that specializes in clustering enemies and breaking shields. You are the ultimate 'go-button' for your team.
Every time you hit someone with an attack or ability, you steal their Armor and MR via . In teamfights, try to clip the enemy tank once to boost your own survivability before diving the backline.
This is a line stun, but its hidden power is the shield break. Use specifically when enemies have massive shields (Tahm Kench, Sterak's, etc.) to delete their health bar instantly.
This has two forms. Mounted: Use to dive in and get a shield. Dismounted: Use to get a burst of speed and flip an enemy back. Remember, you are very slow while dismounted, so don't stay in that form unless you are actively fighting.
The move speed from is your setup tool. Use it to close the gap so you can land a guaranteed . The exploding auto-attack at the end adds extra burst damage during your all-in.
A massive vacuum. pulls enemies in and then drags them with you. Don't just stand still; walk toward your team after hitting to drag the enemies into your teammates' damage abilities.
Your job is to find the clump of enemies. Use to flank, to enter, and to hold them in place. Once your initial CC is over, use to peel for your carry or break any shields the enemy team uses to survive.
If the enemy has an assassin like Zed or Katarina, hold your and (Mount Up) to peel them off your ADC instead of diving the enemy backline.
The bread and butter. Use E to get close, W to knock them up, R to keep them trapped while they land, and Q to stun them again. This keeps them CC'd for nearly 3 seconds.
Used when dismounted. The speed from E plus Flash makes the Mount Up flip nearly impossible to dodge. Flip them back toward your team then follow up with the Q stun.
Wait for the enemy to pop a defensive shield (like Gargoyle Stoneplate or Barrier), then use Q mid-fight to instantly delete the shield while they are already locked down by your W.
Since drags enemies with you, crashing down and then immediately walking toward your tower or team pulls the enemies significantly further than just the initial knockup.
| Spike | Why |
|---|---|
| Level 1 | provides a long-range stun and shield break, which is incredibly strong for invading or level 1 bush cheese. |
| Level 2 | The combo of and gives you two forms of hard CC. Most bot lanes cannot survive this all-in if you have Ignite. |
| Level 3 | With unlocked, you now have the movement speed necessary to force engages without burning Flash. |
| Level 6 | turns you into a teamfight monster. Your ability to group enemies for your ADC's AOE damage is unmatched. |
| Level 11 | With a second point in , the cooldown becomes short enough to use for picks rather than just major teamfights. |