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Patch 16.2.1
Identify the enemy's most vulnerable lane and abuse tunnel paths to snowball it. Transition your lead into neutral objectives and use Tremor Sense to catch the enemy jungler rotating through their own jungle.
An aggressive early-game predator that uses unconventional gank paths and tremor-based tracking to snowball lanes and secure objectives.
Generates Fury by attacking. When you use , you consume that Fury to heal. This is your sustain. Don't stay at max Fury if you're low—burrow to top off your health between camps.
In regular form, resets your auto-attack timer and gives 3 empowered hits. In form, it fires a skillshot that reveals enemies. Use the burrowed version to check bushes or 'tag' enemies for .
Your core mechanic. Burrowing grants Tremor Sense (detects movement in fog) but limits sight. Un-burrowing knocks up the first enemy hit. This is your only CC; don't waste it on a shielded target.
In regular form, it's a bite. If you have 100 Fury, it deals bonus True Damage—this is your primary execute. In form, it creates a tunnel. Tunnels are your lifeblood for movement.
Passive: Damaging a champion marks them. Active: Rek'Sai leaps at a marked target, becoming untargetable briefly and dealing damage based on missing HP. Use this to dodge ultimates or chase Flashes.
Wait for the fight to start, then use a tunnel to flank the backline. Your goal is to knock up the ADC or Mid, dump your full combo including a 100-Fury , and use to finish them or dodge peel.
If your own carry is extremely fed, stay back and use purely to peel the enemy frontline off of them.
Use the tunnel to get on top of them, knock them up immediately, reset your autos with Q to build Fury, and finish with a max-Fury bite.
Tag them with the skillshot first so you can use later. Flash during the tunnel or right after to ensure the knockup connects.
Knock them up, weave your three Q-empowered autos as fast as possible to hit 100 Fury, use the True Damage bite, then follow their escape with the ultimate.
While burrowed, use the skillshot to reveal a 'ripple' you see with Tremor Sense. If it hits, you get full vision, allowing you to decide whether to tunnel in or run.
| Spike | Why |
|---|---|
| Level 3 | You have access to your full basic kit, allowing you to stack Fury for True Damage and use tunnels for ganks. |
| Level 6 | adds massive execution pressure and lets you dive towers safely since you become untargetable. |
| Level 11 | The cooldown on drops significantly, making you a constant threat to any isolated carry. |
| Level 13 | Usually when is maxed out, providing maximum mobility and True Damage scaling. |