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Patch 16.2.1
Rammus is a high-mobility armor tank that specializes in punishing physical damage dealers. He uses to engage at high speeds and to force enemies to kill themselves against his damage reflection.
| Ability | What You'll See | What It Means For You |
|---|---|---|
| Spikes on his shell and increased size with armor items | converts his Armor and Magic Resist into bonus Attack Damage. The tankier he gets, the harder his basic attacks hit. | |
| Tucks into a ball and accelerates rapidly | provides massive movement speed but is cancelled if he hits any unit (minions, monsters, or champions), causing a small knockback and slow. | |
| Curls into a stationary-looking defensive stance with glowing spikes | grants massive bonus Armor and Magic Resistance while reflecting damage back to attackers. Note: He is slowed by 30% while this is active. | |
| A short-range 'taunt' beam | is a point-and-click crowd control that forces the target to attack him. He usually combos this with to maximize reflect damage. | |
| A leaping slam that creates seismic shockwaves | deals magic damage and slows. If cast during , he also knocks up enemies in the center. Use this to track his jump landing. |