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Patch 16.2.1
Win lane through poke and priority. Use to impact the map by ganking mid and securing Rift Herald. In the mid-game, split push to draw pressure, then use your speed to fly to your team and force a 5v4 fight before your lane opponent can arrive.
A ranged lane bully that transforms into a high-speed map assassin. You win by making the enemy top laner's life miserable and then using your superior movement to create numerical advantages across the map.
Valor marks a target. Proccing this with an auto-attack is your main damage source. It grants a massive Attack Speed and Move Speed buff via . Wait for the mark to land before attacking to maximize DPS.
A skillshot that 'nearsights' the first target hit. This is your primary tool for winning duels against other ranged champions. Use to prevent enemies from targeting you while you pelt them with autos.
Passively gives you the stats needed to kite after hitting a mark. The active reveals a huge area—use this before walking into bushes or when you suspect a jungler is nearby. It has a long cooldown, so don't waste it.
Your most important spell. It's a dash that interrupts the enemy, slows them, and flips you back to your max attack range. It also applies . Never use aggressively unless you know the enemy jungler is nowhere near.
Your 'Taxi' mode. It gives massive Out-of-Combat Move Speed. Use to return to lane instantly, roam mid, or deep ward the enemy jungle. Casting an attack or ability ends the flight with a small AOE damage burst.
Do not stand in the middle of the fight. Stay in on the outskirts. Wait for major CC to be used, then dive the enemy backline or peel for your ADC using to blind the enemy diver. Use your speed to chase down any survivors.
If your team has no frontline, you must play as a secondary ADC. Focus the closest target and use purely for self-defense.
The basic trade. Wait for to mark them, proc it, then immediately use to reset the mark and proc it again. This procs Press the Attack instantly.
The 'one-shot' combo. Entering with damage, then cycling through and to maximize Harrier procs from .
Reactive combo. Use to cancel an enemy's dash (like Jax Q or Lee Sin Q2), then while they are slowed to prevent a follow-up.
Used when being chased. blinds them so they lose target, walk into a brush to drop aggro, and use to ensure they aren't waiting on the other side.
| Spike | Why |
|---|---|
| Level 1 | Quinn has one of the strongest level 1s. allows you to zone most melee tops off the first three minions. |
| Level 2 | Unlocking gives you a guaranteed double-mark trade that deals half a squishy's health. |
| Level 6 | gives you infinite map pressure. You can shove lane and be mid-lane in seconds. |
| Level 11 | The Move Speed from increases significantly, making it almost impossible for enemies to catch you in transition. |
| Level 16 | costs no mana at max rank, allowing you to stay in bird form indefinitely for scouting and flanking. |