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Patch 16.2.1
High-mobility assassin support who focuses on picking off targets and snowballing his team with extra gold. He uses to pull, to stun, and to execute low-health enemies for shared gold. He cannot gain max health, making him permanently squishy but very slippery.
| Ability | What You'll See | What It Means For You |
|---|---|---|
| Grey health bar appears on Pyke after taking damage | When out of vision, regenerates a portion of damage taken. He also converts all bonus health into AD, meaning he never gets tankier, only stronger. | |
| A charging sound/animation followed by a harpoon throw | Charging pulls enemies a fixed distance toward him. Tapping it is a short-range stab that slows. Stand behind minions to block the pull. | |
| Sharks circling the feet of nearby enemies and a watery screen overlay | Pyke enters Camouflage and gains decaying movement speed. If you see the sharks, he is nearby. He uses to engage or to trigger healing. | |
| Pyke dashes forward, leaving a phantom behind him | After a delay, the phantom returns to Pyke, stunning anyone it passes through. Watch the phantom's path, not just Pyke's current position. | |
| A glowing red 'X' on the ground | An execute that ignores shields. If kills a champion, he can recast it and grants an 'Your Cut' gold item to the assisting ally. If you are below the threshold, your health bar glows. |