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Patch 16.2.1
Dominate the early lane to get priority. Use to snowball your ADC or Mid laner. Force objectives early and end before the enemy carries buy enough armor to ignore you.
Early-game bully and global playmaker. You win by crushing your lane and using your ultimate to create man-advantages across the map before enemies can scale.
Stacks to 5 through attacks or abilities. Your next basic skill is empowered. Always fight with 4 or 5 stacks ready. Never waste an empowered cast on a minion.
Tap for a short thrust, hold to throw. Tapping has a 50% lower cooldown and is your primary DPS. The empowered version deals massive damage and slows. Use it to execute targets below 20% HP.
A dash that stuns. Empowered makes you strike 3 times instantly. This is your best way to quickly restack to 3 in a fight.
Blocks all incoming damage from the direction you face for 1.5s. This includes tower shots. You are NOT immune to CC, only damage. Recast early for a shield bash finisher.
Leap into the air and land at a distant location. It passively grants you Armor Penetration. Don't aim directly at themβaim behind them to cut off their escape route.
In most fights, look to dive the backline with and stun a carry with . Use to survive their initial burst. If your carry is fed, stand on top of them and stun anyone who gets close.
If you are behind, do not engage. Stay back and use exclusively to peel for your strongest teammate.
Your bread and butter. Empowered W lands 3 hits, one auto gets you to 4 stacks, and your Q becomes empowered almost immediately. Use E to walk away safely.
Used when you don't want to commit. W procs the 5th stack, the empowered Q hits hard, and you disengage before they can react.
Drop behind an overextended enemy. As soon as you land, lock them down with W. Use the empowered Q to finish them as they try to run.
Buffer before you Flash to make the stun nearly instant. Essential for catching out priority carries in late-game teamfights.
| Spike | Why |
|---|---|
| Level 1 | tap poke is oppressive. Most melee champs can't contest you for the wave. |
| Level 2 | With and , you have a point-and-click stun and guaranteed burst. High kill pressure. |
| Level 3 | Full kit unlocked. You can now use to take zero damage during trades or tower dives. |
| Level 6 | unlocks. You gain passive armor pen and the ability to influence the entire map. |
| Level 11 | Rank 2 increases your armor pen significantly and lowers your roam cooldown. |