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Patch 16.2.1
Dictate the pace of the game by ganking lanes repeatedly in the first 10 minutes. Use your lead to take every Dragon and Rift Herald, using to ensure the enemy can never steal them.
High-tempo ganker and objective controller who uses movement speed to create map pressure and secures neutral monsters with unmatched execute damage.
Provides you and a nearby ally (usually your ADC) increased Attack Speed and Movement Speed. Keep this active during clears and teamfights by hitting champions, monsters, or structures to maximize your team's DPS.
Your primary tool for sustain and objective securing. It deals massive true damage to monsters and heals you. The heal is significantly increased when you are below 50% Health—save it for low-HP moments in close fights.
You roll a snowball that gains size and speed. It's your main engage. You can reactivate it to let the snowball roll forward on its own. This is great for hitting enemies who are hugging towers or hiding behind minions.
Throws a volley of snowballs that slow. After the volley, a zone appears around you; any enemies still inside it when the timer ends are rooted. You must stay close to the target after the snowballs hit to guarantee the root.
Channels a massive blizzard that slows and deals damage based on charge time. It also grants you a shield. If you channel this while sitting in a bush and the enemy has no vision of that bush, they won't see the indicator until it's too late.
In teamfights, you act as a wall. Use to disrupt the backline or peel for your ADC. Use to root anyone trying to dive your carries and to force the enemy team to scatter or take massive damage.
If you are playing from a bush, your role shifts to an Assassin-Tank. A full-channel from fog of war can win a teamfight instantly by deleting squishies.
Drive into the target for the knock-up. Immediately start to slow them and prepare the root. Use for damage while they are CC'd.
After hitting and starting , begin channeling just as the root triggers. This ensures they take the maximum possible damage from the ultimate while unable to move.
If an enemy is about to escape the radius before the root pops, Flash on top of them at the last second to ensure the snare lands.
Press both at the exact same time. At max level, this deals roughly 2400 true damage instantly, making it impossible for the enemy jungler to steal the objective.
| Spike | Why |
|---|---|
| Level 2 | Once you have and , your gank paths open up and you can clear effectively with high health. |
| Level 3 | Access to completes your CC chain, making your ganks significantly more lethal. |
| Level 6 | provides massive objective zoning and the ability to turn 1v2 situations with the shield and burst damage. |
| Level 11 | Second rank in increases the base damage and shield significantly, making you a major threat in mid-game skirmishes. |