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Patch 16.2.1
Win lane early by abusing high base damage, then roam to mid-lane to use and to snowball your other teammates. In late game, find one pick on an out-of-position carry to force a 5v4 objective fight.
Dominant lane-bully and catch-specialist who forces fights by threatening massive hitboxes and point-and-click crowd control.
Your first auto-attack on a target roots them. In teamfights, don't just hit one personβcycle through enemies to proc on everyone to spread the CC around.
Your primary engage. It pulls you and the enemy together. If you hit terrain, it pulls you to it and refunds half the cooldown. Use this to escape ganks or move faster to lane.
A shield that grants an auto-attack reset. Use it immediately after an auto to maximize damage. While active, your attacks deal AoE burn damage, which helps with early lane priority.
Creates three waves of explosions. It slows and deals damage. It's best used after you've rooted someone with to ensure they take damage from multiple waves as they try to walk away.
A targeted shockwave that chases an enemy. It knocks up everyone it passes through. Always aim this at the backline carry so the trail hits the frontline tanks on its way there.
Your job is to start the fight. Target the highest priority enemy with and then use to dive in. Once inside, use to root as many different people as possible.
If your own ADC is very fed and the enemy has assassins (like Zed or Rengar), stay on top of your ADC. Use and to peel rather than engaging.
The bread and butter. Hook them, let the root land, reset your auto with for the shield/burn, and use as they try to retreat.
Used when you cannot afford to miss. The point-and-click guarantees they are CC'd, making it impossible for them to dodge the follow-up .
If an enemy walks into your bush, don't waste . Start with root, slow with , and save for when they Flash or use a dash.
Buffer the animation and then Flash to extend the range. This gives the enemy significantly less time to react compared to Flashing then Hooking.
| Spike | Why |
|---|---|
| Level 1 | is a massive threat. If you land a hook and have an aggressive ADC, you can force a Flash or get a kill before the first wave is even gone. |
| Level 2 | With and , you have an auto-attack reset and a shield. You win almost every 2v2 all-in at this stage. |
| Level 6 | is the most reliable setup in the game. Itβs a guaranteed kill if your Jungler ganks your lane. |
| Level 11 | The cooldown on drops significantly, allowing you to look for picks every time the enemy carry steps into the river. |