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Patch 16.2.1
Reach 400+ stacks by 20 minutes and split push. Force the enemy to send 2-3 people to stop you, then use to either kill them or survive long enough for your team to take objectives.
Survival-based infinite scaler. Your goal is to ignore the enemy laner, stack your , and eventually become a raid boss that can 1v1 anyone and 2-shot towers.
Provides free Life Steal. This applies to your damage too. If you're low, a cannon minion to get a massive burst of health back. Don't leave lane just because you're at 30% HP.
Your bread and butter. It's an auto-attack reset. Always last hit with this to gain permanent damage. In fights, stand on your to make this hit harder against shredded armor.
A massive slow that increases over time and ruins Attack Speed. Use this on the enemy's primary auto-attacker. It's also your only way to escape a gank—Wither the jungler and walk away.
Creates a zone that deals magic damage and shreds a percentage of the enemy's Armor. Do not use this to poke unless necessary; use it to shred tanks during an all-in or to clear waves under tower.
Gives you instant Health, Resistances, and halves the cooldown of . Use this the moment an all-in starts, not when you're almost dead, to maximize the AOE burn and spamming power.
Your job is to walk at the enemy ADC or mid-laner and click on them. Stand in the middle of the fight with active to soak damage and shred armor with for your own ADC.
If your own ADC is the only one fed, stay back and use to peel the enemy divers off of them instead of diving.
The most basic and essential combo. Use immediately after an auto lands to maximize damage per second.
Slow them with , drop under them for armor shred, then pop to spam while they are trapped and vulnerable.
Use the armor shred from hidden in a bush to surprise an enemy walking by. The prevents them from escaping the zone.
Use to ensure they can't dash away, then Flash-Auto- to finish off a low-health target trying to play safe.
| Spike | Why |
|---|---|
| Level 6 | health and CDR makes you suddenly able to win 1v1s you were losing at level 5. |
| Level 9 | is typically maxed here, significantly reducing its base cooldown for faster stacking and trading. |
| Level 11 | Rank 2 increases your tankiness and burn damage significantly during mid-game skirmishes. |
| Level 16 | Rank 3 makes you nearly impossible to kill in a 1v1 or 1v2 scenario if you have decent stacks. |