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Patch 16.2.1
Fisher for picks with in the jungle or around objectives. Use to protect your primary carry from the enemy's most dangerous CC ability.
Morgana is a catch-focused utility support who specializes in neutralizing enemy playmakers. You are the ultimate 'no-fun' champion for the enemy, using long-duration roots and CC immunity to dictate the pace of the game.
Soul Siphon provides free sustain. If you are low, drop on the enemy wave or a champion. The healing keeps you in lane longer than most other supports.
Dark Binding is your win button. Don't just throw it on cooldown; hold it to pressure the enemy. The THREAT of is often more powerful than the root itself.
Tormented Shadow deals more damage as enemies lose HP. Use it under targets hit by or to help your ADC push the wave for a level 2 advantage.
Black Shield only blocks magic damage and CC. It does NOT block physical damage. Use it to react to incoming CC like a Blitzcrank hook or a Leona dash.
Soul Shackles is great for peeling divers. The movement speed helps you stay in range. Use it to force enemies to burn Flash or get stunned for a follow-up .
Stay in the backline. Use to stop anyone trying to dive your ADC. Use to negate the enemy's primary initiation (like Malphite R or Vi R).
If you have Zhonya's Hourglass, you can Flash into the enemy team and use to act as a primary initiator, but only if your team can follow up.
The bread and butter. Root them, then place the puddle. The ticks help lower the cooldown of your other tools via procs.
Use this when you hit a close-range . Chain the CC so they are stunned by immediately after the root ends.
Run at them with the speed buff. Use on yourself so they can't stop your tether. Save for when they are stunned.
Hide your cast animation. Firing from out of vision is the most reliable way to land it.
| Spike | Why |
|---|---|
| Level 1 | can cheese a kill in a late invade or a bush bush-camp. 2 seconds of root is an eternity at level 1. |
| Level 3 | Access to all basic abilities. You now have the threat, poke, and protection. |
| Level 6 | gives you massive kill pressure in 2v2s and makes you very difficult to gank. |
| Level 11 | Rank 2 and maxed means your pick potential is at its peak during mid-game rotations. |