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Patch 16.2.1
Scaling auto-attack hypercarry. He uses to dodge key abilities and to ignore slows while running you down. He deals massive true damage with and resets his cooldowns on every kill.
| Ability | What You'll See | What It Means For You |
|---|---|---|
| He slashes twice very quickly on every 4th attack | Provides a burst of damage. He will often prep this on jungle monsters before ganking you to land a double hit immediately. | |
| He disappears and strikes up to 4 targets | He is untargetable during this. It is his only tool to dodge CC. Do NOT throw your skillshots until he reappears. | |
| He sits still in a green aura | Heals himself and takes significantly reduced damage. Interrupt this with hard CC (stun/silence) immediately to stop the damage reduction. | |
| His sword glows blue/white | His auto-attacks deal bonus true damage. Armor won't help you here. Disengage or use Exhaust when you see the sword glow. | |
| He turns green and runs extremely fast | He becomes immune to all slows. Do not bother using slow-based CC; you must use hard CC (Stun, Root, Knockup) to stop him. |