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Patch 16.2.1
A massive rock tank that specializes in countering AD champions and initiating fights. He uses to kite, to cripple auto-attackers, and to instantly delete backliners with heavy AOE burst.
| Ability | What You'll See | What It Means For You |
|---|---|---|
| A stone-like glow or crust over his body. | Provides a shield for 10% max HP. If he is not hit for 8-6s, it recharges. Always tap him with a basic attack or spell to keep on cooldown before committing to a trade. | |
| A rolling rock shard that follows a target. | Point-and-click damage that steals your Move Speed. It is very mana-intensive early; if he spams , he will run out of mana quickly. | |
| Glowing hands followed by cone-shaped shockwaves on his autos. | An auto-attack reset that deals splash damage in front of him. It scales with Armor, so he hits harder the more physical defense he buys. | |
| A circular ground slam shockwave. | Deals magic damage scaling with Armor and reduces enemy Attack Speed by 30-50%. If you are an auto-attacker, never all-in while this debuff is active. | |
| A high-speed unstoppable dash that knocks up enemies. | One of the most dangerous engages in the game. It is unstoppable, meaning you cannot CC him out of the dash. You must use Flash or a dash to dodge it reactively. |