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Patch 16.2.1
Force teamfights around objectives. Use from over walls to flank the enemy backline, burst a squishy target to trigger , and use self-cast or Zhonya's to survive the initial counter-attack.
Burst-focused battle mage and teamfight disruptor. You excel at locking down high-priority targets and creating chaos in cramped spaces using area-of-effect crowd control and your passive thralls.
When an enemy champion dies near you, they become an ice thrall. In teamfights, don't over-commit for every kill—once one person dies, will slow and damage everyone else, often securing the rest of the kills for you.
Your main tool for farming and poke. It shatters on the first enemy hit, extending its range. Aim at the front minion of a wave to hit the enemy champion standing behind it. The slow is essential for catching up to use .
An instant AOE root. This is your best defensive tool against dash-heavy assassins like LeBlanc or Lee Sin. Use it immediately after teleporting with to guarantee your combo lands.
Throws a slow-moving claw that deals damage. You can reactivate it to teleport to the claw's location. Most players expect you to take it at the very end—try reactivating it early to dodge skillshots or bait out enemy cooldowns.
If cast on an enemy, it is a point-and-click stun. If cast on yourself, you become untargetable and heal. Use on enemies when you have backup to secure a kill; use on yourself if you are diving 1v5 to stall for your team and .
You want to find an angle that bypasses the frontline. Your job is to lock down the enemy ADC or Mid with and trigger your passive thralls. If you can't reach the backline, peel for your own carry by using on the enemy diver.
If the enemy has a fed hyper-carry like Master Yi or Katarina, hold specifically to cancel their ultimates/engages.
Use the slow from to get into range for . This is a safe way to proc Manaflow Band or Electrocute.
The standard assassination combo. Gap close with E, root them immediately with W so they can't Flash, then layer your R stun on top.
Use E to bridge half the distance, then Flash-W for an instant engage that the enemy cannot react to. This is your primary way to start late-game fights.
When your team is following you, dive into the middle of the enemy, hit your AOE buttons, and self-R. This makes you a golden statue that enemies can't kill while your team cleans up.
| Spike | Why |
|---|---|
| Level 3 | You have access to your full basic kit, allowing you to reliably escape ganks or set them up with . |
| Level 6 | Your kill pressure doubles. is one of the best setup tools in the game; call your jungler for a free kill. |
| Level 9 | is maxed out. You can now clear the caster minions with one Q and a few autos, giving you huge roam timing. |
| Level 11 | Second rank in significantly reduces its cooldown, allowing you to look for picks more frequently. |