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Patch 16.2.1
Lee Sin is a high-mobility early-game playmaker who excels at creative gank paths and objective control. He relies on landing to engage and uses to displace priority targets into his team or peel for his carries. He is a premier duelist early but falls off in scaling if he doesn't secure a lead.
| Ability | What You'll See | What It Means For You |
|---|---|---|
| Lee Sin's hands glow with white energy after using a skill. | His next 2 autos are faster and restore energy. If he isn't weaving autos between spells, he will run out of resources quickly. Don't let him freely proc on you in long trades. | |
| A blue sonic projectile followed by a flying dash. | The first part marks you; the second part deals damage based on your missing HP. Dodge the projectile at all costs. If you are low, the second cast of will likely execute you. | |
| A quick dash to an ally or ward, providing a shield. | Provides high mobility and a shield. The second cast gives him Life Steal and Spell Vamp via . If he uses this to engage, he has no way to disengage for several seconds. | |
| He slams the ground, followed by a slowing pulse. | Deals magic damage and reveals targets. The second cast, , is a decaying slow. If you have stealth, stay away from his slam as the reveal is long. | |
| A massive roundhouse kick that sends the target flying. | A point-and-click displacement. deals huge physical damage to the target and anyone they collide with. Watch out for the 'Insec' play where he dashes behind you to kick you into his team. |