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Patch 16.2.1
Identify the enemy carry and delete them before or at the start of a fight. Use your mobility to keep the side lanes pushed out and find picks in the jungle while the enemy is rotating to objectives.
Leblanc is a high-mobility burst assassin who thrives on flanking and catching enemies out of position. You are a 'hit-and-run' specialist, using your dashes to get in, delete a priority target, and blink back to safety before the enemy can react.
When you drop below 40% Health, you go invisible for 1 second and create a clone. The clone deals no damage. You can control the clone (Alt+Right Click) to bait out enemy ultimates or distract them while you escape.
Throws a sigil that marks the target. Hitting them with another ability pops the mark for huge bonus damage. If or the pop kills the target, you get mana back and the cooldown is reduced. Use this for last-hitting if forced under tower.
Your most important spell. You dash to a location and deal AOE damage. You have 4 seconds to reactivate it to return to your start point. Never use the return pad if the enemy is camping it unless you have no choice.
A skillshot chain that slows and tethers the first enemy hit. If they stay in range for 1.5s, they get rooted. This is your only hard CC and is essential for landing your full combo.
Mimics the last spell you cast. -distort for massive mobility, -sigil for maximum single-target burst, or -chain for double CC. It has a very low cooldown at later ranks.
Do not run at the enemy from the front. Sit in unwarded bushes or over walls. Wait for the enemy to commit their CC, then over a wall, burst the ADC with and , and blink back.
If your ADC is fed and being dove by a single target, use and to double-chain the diver and peel instead of diving.
The most basic way to poke. Use to get in range, mark them with , and land to proc the mark. Return to your pad immediately after the chain connects or after the root.
Use this when you are already in range. Mimicking with provides the highest possible single-target damage. The instantly detonates the second sigil.
Use and (Mimic Distortion) to cross half the screen. This catches enemies off guard. You sacrifice damage for reach, relying on and to finish the job.
Used when kiting or locking down a bruiser. Land , wait for the root, then immediately cast (Mimic Ethereal Chains) to root them a second time. Weave in for damage.
| Spike | Why |
|---|---|
| Level 2 | You unlock the + combo. Most midlaners cannot out-trade the burst from detonating the sigil this early. |
| Level 3 | With unlocked, you have kill pressure. If you land the chain, ignite and autos usually result in a kill. |
| Level 6 | doubles your damage or mobility. You can now roam effectively or all-in your laner from 70% health. |
| Level 11 | Rank 2 and lower cooldowns allow you to fish for picks constantly without being punished for long. |
| Level 16 | Maximum rank has a tiny cooldown. You can use twice in an extended teamfight if you play correctly. |