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Patch 16.2.1
Kled is a snowball-heavy lane bully who uses two health bars to bait fights. He wants to hit , proc his for burst, and use to survive lethal damage and remount with a fresh health bar. He has elite dive potential and global presence with .
| Ability | What You'll See | What It Means For You |
|---|---|---|
| A white 'Courage' bar under his health when dismounted | Skaarl takes damage first. When dismounted, Kled is untargetable briefly. If he gains 100 courage by hitting you or minions, he remounts via and gains a massive chunk of HP back. Never dive a dismounted Kled with high courage. | |
| A bear trap on a rope or a shotgun blast | Mounted: If the rope stays attached for 1.75s, it pulls you back, deals damage, and applies 50% healing reduction. Dismounted: is a shotgun that knocks him back and gives him 5 courage per pellet hit. | |
| Kled's axe glows and he attacks extremely fast | A passive that triggers automatically on his first auto-attack. He gets 150% attack speed for 4 hits. The 4th hit deals huge % max HP damage. If his axe isn't glowing, he has almost no kill pressure. | |
| A forward dash on Skaarl | He can only use this while mounted. If he hits you, he gains a movement speed burst and can cast again to dash back through you. He cannot use this to dash over walls unless it's the second cast. | |
| A massive rolling boulder trail with a trumpet sound | An unstoppable charge that grants his team a speed boost. He gains a shield that scales with distance. He locks onto the first champion he hits. If you hear the trumpet, get behind a turret or a tank. |