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Patch 16.2.1
A marksman jungler who thrives on early skirmishing and infinite scaling. She hunts specific targets using to gain range and damage, uses for mobility, and prevents anyone from dying with . Her goal is to snowball through kills and jungle marks to become a late-game hyper-carry.
| Ability | What You'll See | What It Means For You |
|---|---|---|
| A mark appears over a champion's head or on a jungle camp icon on the minimap. | She is hunting that target. If she gets the kill/assist or clears the marked camp, she gets a permanent stack. Every 4 stacks increases her attack range. Deny these at all costs. | |
| A short hop/tumble followed by three arrows firing. | Her primary mobility and DPS tool. The cooldown is significantly reduced while she is standing inside her zone. Do not try to kite her while she's in her circle. | |
| A large purple spirit wolf circle on the ground. | This is her 'territory.' Inside this, has a ~2s cooldown. If you step out of it, the wolf stops attacking you and her mobility drops significantly. | |
| A dark bird/wolf projectile followed by overhead markers (up to 3). | A heavy slow and a three-hit execute. The third hit deals massive missing HP damage. If she hits you twice, you need to Flash or use a defensive cooldown immediately. | |
| A large, golden circular zone on the ground. | Nobody (friend or foe) can drop below 10% HP while inside. It ends with a flat heal for everyone. You must time your burst for the exact moment the circle disappears. |