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Patch 16.2.1
A high-mobility AD assassin who specializes in picking off lone targets. He relies on his 'Isolation' mechanic to double his damage output and reset his jump cooldown to chain kills.
| Ability | What You'll See | What It Means For You |
|---|---|---|
| Kha'Zix's claws glow purple when he is unseen by your team | His next auto-attack will slow you and deal bonus magic damage. He refreshes by entering brushes or using | |
| A quick slashing animation with his claws | Primary damage tool. If you are Isolated (no allies/minions within 425 units), deals 110% bonus damage. If evolved, the cooldown is reduced by 45% against Isolated targets | |
| Fires a line of spikes that explode on impact | Provides a heal for him and a slow for you. If evolved, it fires 3 spikes in a cone and the slow is increased to 90% on Isolated targets | |
| A long-range leap | His only mobility. It has a long 20-12s cooldown early. If evolved, the range is massive and the cooldown resets completely on a kill or assist | |
| Kha'Zix turns translucent/invisible and gains move speed | Allows him to reposition and reset mid-fight. Each rank allows him to evolve an ability, permanently changing its properties |