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Patch 16.3.1
Look for roams to bot lane to pick up easy double kills. In teamfights, stay hidden and wait for the enemy to use their CC on your tanks, then sweep the backline using resets.
High-octane reset assassin. You play like a vulture, hovering the edges of a fight until you see a low-health target, then you dive in to trigger your passive chain.
Takedowns reduce ability cooldowns by 15s. Picking up a dagger deals AOE damage. This is your primary damage source—catching a dagger at the right time is the difference between a kill and a death.
Throws a dagger that bounces and lands 350 units behind the first target. Use this to set up zones where the enemy wants to stand. It always takes the same amount of time to land, so time your accordingly.
Drops a dagger at your feet and gives a burst of speed. Use this to dodge skillshots or to leave an 'escape' dagger behind you before you into a trade.
An instant blink to a target or dagger. Picking up a dagger reduces this cooldown by 78-96% depending on level. You can choose which side of the target you land on—use this to dodge skillshots while engaging.
Channels a flurry of blades hitting up to 3 nearby enemies. It applies on-hit effects and Grievous Wounds. You are stationary during the channel; cancel it early with if the target moves out of the circle.
Your job is not to start the fight. Wait for health bars to drop to 40%. Enter the fight once the primary CC threats are on cooldown. Use to bounce between targets as they die.
If you are massively ahead, you can initiate with + + Zhonya's to bait out enemy ultimates for your team.
The safest way to poke. Use the Q dagger to get in, proc your passive, and use the reset to blink out before they can trade back.
Used when you are already in range. The W dagger drops instantly, giving you a reset quickly, while the Q dagger provides a follow-up if they Flash away.
Use a minion as a bridge to get close to the enemy carry. This catches people off guard who think they are at a safe distance.
Your teamfight bread and butter. Once a target dies, your cooldowns reset—immediately E to the next dagger or enemy to keep the momentum.
| Spike | Why |
|---|---|
| Level 2 | You get your first reset potential with and . Most players underestimate your level 2 burst. |
| Level 3 | Full basic ability rotation unlocked. You can now use for movement speed and a second dagger proc. |
| Level 6 | adds massive kill pressure, especially in 2v2 skirmishes with your jungler. |
| Level 11 | Rank 2 and higher reset percentage makes your mid-game teamfighting terrifying. |
| Level 16 | Max rank and instant resets on dagger pickup allows for 'infinite' blinks. |