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Patch 16.2.1
A hyper-scaling AP power-farmer who focuses on clearing camps as fast as possible to reach 6. He provides global pressure with and continues to deal massive damage for 7 seconds after dying via .
| Ability | What You'll See | What It Means For You |
|---|---|---|
| A blue spectral form where he died | He is untargetable and can still cast spells for 7 seconds. DO NOT stand near his corpse or you will take massive damage from and | |
| Small circular explosions on the ground | Deals DOUBLE damage if it hits only one target. Always stand near minions or monsters to split the damage and reduce his DPS | |
| A long purple wall | Reduces your Magic Resist by 15% and slows you. If you walk through it, you become extremely vulnerable to his spam | |
| A pulsing circle of souls around him | Deals continuous AOE magic damage. It drains his mana quickly, but gives him mana back on kills. He will usually toggle this off while clearing to save mana | |
| A vertical beam of light above every teammate | A 3-second global channel that deals massive unavoidable damage. Use shields, heals, or stasis items like Zhonya's when you see the beam |