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Patch 16.2.1
Crush the enemy bot lane, take the first tower, and rotate to every Dragon. Use to guarantee every objective and end the game before 30 minutes.
Aggressive lane-dominant marksman focused on kiting and objective control. You win by bullying your opponent out of lane and securing every early Dragon.
Your bread and butter. After every auto or , you lunge. This replaces your normal movement—you never just walk in a fight. The dash distance scales with boot tier. Warning: you cannot cancel your auto-attack wind-up.
A fast skillshot spear. If it kills a target, it passes through and carries all existing stacks to the next enemy hit. Use this to 'transfer' stacks from a dying minion to a champion for massive burst.
Passive: You deal % max HP damage when you and your soulbound hit the same target within 4 seconds. Active: Sends a soul to scout. Use this to check bushes or track the enemy jungler's movement through the river.
Attacks leave spears in the target. Activating this rips them out, slowing the target and dealing damage per spear. If you kill at least one unit with it, the cooldown resets and mana is refunded. Always try to kill a minion and hit a champ simultaneously.
You pull your Oathsworn ally into a stasis. They then launch themselves, knocking back enemies hit. This is the best tool in the game for saving a caught-out support or starting a 2v2 fight in your favor.
In most fights, use to kite the closest threat. Use to either save your support from being picked or to engage on the enemy backline if they are out of position.
If the enemy has a fed assassin, save purely as a defensive tool for your Oathsworn.
By killing the minion with , you get the slow on the champion AND your cooldown back immediately. This lets you trade for free.
The spears on the minion transfer to the champion hit by . This is your primary way to 100-0 someone who thinks they are safe.
Let your support land the knockup, then follow up with your full kit. Use to stay on their flank and save for the finishing blow.
A frame-perfect trick where you rip the spears currently in them while the spear is still traveling, adding a fresh stack immediately after the reset check.
| Spike | Why |
|---|---|
| Level 1 | With resets and kiting, almost no other ADC can win a 1v1 against you at level 1. |
| Level 2 | Adding gives you the stack transfer potential and an extra dash trigger. |
| Level 3 | The % max HP damage from makes your 2v2 trades significantly stronger than the enemy's. |
| Level 6 | You unlock , which is a massive utility tool for objective fights and escaping ganks. |
| Level 11 | Max rank and lower cooldown mark your peak effectiveness in mid-game skirmishes. |