Loading...
Loading...
Loading guide...
Patch 16.2.1
Survive the early game and reach your and evolutions. Look for picks using or ally CC to dive the backline with and clean up fights with your high mobility.
A high-mobility assassin-marksman hybrid that relies on isolation and follow-up CC to execute targets. You excel at diving the backline or shredding tanks with your passive, provided you position correctly.
Your primary damage source. Auto-attacks and ally immobilizations stack Plasma. The 5th stack deals massive missing HP damage. Item stats eventually upgrade your basic spells once you hit specific thresholds (100 AD, 100 AP, or 100% Attack Speed from items/levels).
Releases missiles to nearby enemies. If only one enemy is in range, all missiles hit them, dealing huge isolated damage. The evolution (Living Weapon) increases missile count. Use this when the enemy is away from their minions to guarantee isolation.
A long-range snipe that grants vision and applies 2 stacks of . The evolution increases stacks to 3 and refunds 75% of the cooldown if you hit a champion. Essential for finishing off targets or proccing your passive from distance.
A brief movement speed boost followed by an attack speed buff. You cannot attack while charging it. The evolution grants 0.5s of invisibility during the charge. Use the invisibility to reposition or dodge key skillshots mid-fight.
A long-range dash that lands you anywhere in a circle around an enemy marked with Plasma. Grants a shield on arrival. This is not just for engage; use it to dodge abilities or reposition to the opposite side of a target during a duel.
Initially, play like a standard ADC by hitting the closest target to stack . Use to kite. Once an enemy carry is marked and vulnerable, use to dive in and execute them, then use your evolved to reset and escape.
If the enemy team has heavy point-and-click CC (like Malzahar or Lissandra), do NOT use to dive. Stay behind your frontline and act as a traditional tank-shredder.
Standard lane trade. Walk up when the enemy is away from minions to ensure missiles don't split. Use the auto-reset feel to proc early stacks of .
Fastest way to proc by yourself. The provides two stacks, and two autos plus the passive's own scaling usually finishes the burst.
Snipe a target from long range with , then immediately to them. Cast while mid-dash to land with the damage already flying.
Use invisibility to approach or reposition, then to a marked target to confuse the enemy. Follow up with for the execute.
| Spike | Why |
|---|---|
| Level 6 | Unlocks , giving you the ability to follow up on your Support's engage from a screen away. |
| Level 9 | is typically maxed here, and with your first major item, you likely unlock the Icathian Rain evolution for a massive damage bump. |
| Level 11 | Second rank of increases range significantly, and you usually have your second evolution (likely ) for invisibility. |
| Level 16 | Max rank and triple evolution (Q, W, E) makes you the most versatile threat on the map. |