Loading...
Loading...
Loading guide...
Patch 16.2.1
Late-game hypercarry that relies on resets. She uses rockets for long-range poke and AoE damage, then uses to snowball and kite through entire teams after a single takedown. She is highly immobile but possesses massive DPS if left unchecked.
| Ability | What You'll See | What It Means For You |
|---|---|---|
| She glows with a trail of sparks and moves at extreme speed | Get Excited! triggers on champion kills, assists, or tower takedowns. It grants massive Move Speed and Attack Speed. Never fight her once she has a reset active. | |
| Swaps between a white minigun and a shark rocket launcher | Fishbones (Rockets) grants range and AoE damage but drains mana and attacks slower. Pow-Pow (Minigun) stacks Attack Speed for close-range DPS. Punish her when she is stuck in the slow-firing rocket animation. | |
| A long, thin red rectangular indicator followed by a blue zap | Zap! is a skillshot that deals high damage, slows, and reveals. It is blocked by the first enemy hit (including minions). Use your wave to hide from it. | |
| Three mechanical grenades biting on the ground | Flame Chompers! are root traps that take 0.7s to arm. They provide her only self-peel. If you walk over them, you are rooted for 1.5s, usually leading into a or follow-up. | |
| A massive, grinning rocket flying across the map | Super Mega Death Rocket! is a global execute. It deals more damage based on your missing health and gains damage based on distance traveled. It deals AoE damage to everyone near the primary target. |