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Patch 16.2.1
Facilitate a carry. Keep your strongest teammate alive with constant shields and use to disrupt the enemy backline or peel for your own.
A support-jungler who controls the map through unique pathing and objective denial. You don't carry by killing—you carry by making your teammates unkillable and Daisy an absolute nuisance.
You don't fight monsters. You click them to place a grove. After it matures, click again to harvest. Using Smite on a grove instantly harvests it. This lets you 'steal' enemy buffs in 2 seconds if they aren't looking.
Throws a root. If it hits, you and your allies can click the target to dash to it. Use on jungle monsters (even through walls) to dash to them for faster movement, even if you can't attack them.
Passive: You deal more damage and have more range in brush. Active: Creates a bush. Use to hide your team's HP during a Baron take or to grant yourself the on-hit damage buff in a fight.
The core of your kit. Shield an ally to slow nearby enemies. If the shield doesn't hit anyone, it refreshes. Always prioritize shielding the person in the middle of the enemy team to maximize the slow.
Summons Daisy. She acts as your personal tank. Control her with Alt+Click or by re-casting . She procs your on-hit damage and can knock up enemies after three hits.
Stay in the back and spam on your frontline or whoever is being focused. Micro-manage to attack the highest priority target or the enemy ADC to force them to kite away. Use to break line-of-sight for your team.
If you are the only one with a shield, you may need to briefly step up to land a point-blank , but never stay in melee range.
Root them first, dash in with your shield already active so the explosion slows them, then drop a bush to get your empowered auto attacks from .
Use Daisy as the delivery vehicle for . The slow from the shield makes it impossible for them to dodge or Daisy's third-hit knockup.
Hide in your to gain the range advantage. Wait for them to walk into the bush, shield yourself for the instant slow, then point-blank for the root.
Protect your backline. Shield the carry with , root the assassin with , and summon to act as a physical body block.
| Spike | Why |
|---|---|
| Level 1 | + Smite allows you to steal an enemy buff and escape before they even finish their first camp. |
| Level 6 | Summoning changes everything. You can now 2v2, solo objectives, and dive towers safely. |
| Level 9 | With fully maxed, the shield value and low cooldown make your team significantly harder to kill in mid-game skirmishes. |
| Level 11 | Daisy gets much tankier with the second point in , allowing her to stay in fights much longer. |