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Patch 16.2.1
Dominate the side lane by using the minion wave for infinite mobility, then transition into mid-game teamfights by flanking backline carries and chain-resetting through marks.
High-mobility diver who relies on mechanical precision and minion wave management to reset her primary gap-closer and stack her passive for massive on-hit damage.
Your main damage source. Every time you hit a spell, you gain a stack. At 4 stacks, you get huge Attack Speed and bonus magic damage on your autos. Never commit to a 1v1 unless you have 4 stacks or can get them instantly.
Your bread and butter. Dash to a target to heal. If the target is marked by or , or if it dies to the dash, the cooldown is refunded. Miss the reset and you're likely dead.
Hold it to charge up a strike and reduce incoming physical damage. Use this to survive a burst combo or to soften up caster minions so you can reset on them immediately.
Drop two blades that stun and mark enemies caught in between. This is your primary way to engage. Hide the first blade in a brush or behind your model to make the second blade harder to react to.
Fires a massive wave of blades that marks everyone hit and creates a slowing wall. Use this to start a fight or to force a target into a position where they can't dodge your .
Wait for the fight to start, then use to mark as many people as possible. Use your resets to dive the ADC or Mid Laner. Use to survive their initial burst.
If your team lacks an engage, you can use + Flash to start the fight, but be ready to immediately after the first dash.
Start by placing the first blade, then ult for the mark and slow. Use the first Q reset, stun them with E2 for a second mark, then keep autoing with passive stacks.
Use the wave to travel across the lane. Resetting on minions builds stacks and puts you right on top of the enemy before they can react.
If multiple enemies are hit by , you can dash between them for massive healing and to dodge skillshots while using to soak return fire.
Drop the first blade, dash to a minion to change your angle, then drop the second blade. It makes the stun very difficult to predict.
| Spike | Why |
|---|---|
| Level 1 | If you can stack on the first 3 minions and then onto the enemy, you win almost every level 1 duel in the game. |
| Level 2 | Access to gives you a stun and a reset, creating a massive kill window if you hit the blades. |
| Level 6 | provides a massive power boost, allowing you to mark multiple enemies and giving you the mobility to dive under towers. |
| Level 9 | With fully maxed out, your waveclear and healing during fights become significantly more reliable. |