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Patch 16.2.1
Heimerdinger is a zone-control mage who dominates the top lane by setting up a nest of turrets. He wants to bait you into his turrets, hit you with to trigger their laser beams, and poke you out with .
| Ability | What You'll See | What It Means For You |
|---|---|---|
| He moves faster when standing near his turrets or allied towers | makes him very hard to catch or skillshot within his 'nest.' Don't try to outrun him in his own territory. | |
| Lays down small turrets that shoot bullets and a periodic blue laser beam | These are his primary damage source. turrets fire a high-damage beam whenever Heimerdinger hits you with or . | |
| Fires five rockets that converge toward his cursor | Great for poke. If multiple rockets from hit you, it partially charges his nearby turrets' beam attacks. | |
| Lobs a slow-moving green grenade | The center stuns, the outer edge slows. Landing instantly charges all nearby turret beams to 100% for a massive burst. | |
| Heimerdinger's model glows with electricity | His next basic ability is empowered. + creates a giant turret, + is a rocket swarm, and + is a massive bouncing grenade. |